Category Archives: Release Notes

#81: We’re Doing a Conference

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Today we finally get to announce Release Notes, a conference about the business of iOS and Mac development. Release Notes will be held in Indianapolis, Indiana, USA on October 21-23, 2015, and we hope that you’ll plan to join us. In this week’s episode we talk about our motivation for hosting a conference, what Release Notes will be all about, our venue, and as much other information as we have ready to share.
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#80: I’ve Got Some PowerPoints to Sell

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Today we take a look at Merchant Consumer Exchange (MCX) and CurrentC, the contactless payment system that is positioned as a competitor to Apple Pay. We use MCX and CurrentC as a lens to examine our own behavior and customer hostile behavior. What responsibility does an independent software developer have to make design choices that benefit customers? How should an indie balance his needs and interests against those of his customer? Are there any lines that just should not be crossed?
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#79: Justin Williams (part 2)

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We’re joined again this week by Justin Williams to continue our postmortem of Glassboard, the messaging service that he recently shut down. This week we talk about the importance of solving customer problems with your product, paying attention to business operations, the moment when he knew that Glassboard had to be shut down, and things that he would have done differently with Glassboard if he had the chance.
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#78: Justin Williams

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Understanding why products fail is often just as valuable as knowing why they succeed. To help us with that, we’re joined today by Justin Williams who recently shut down the Glassboard service which he owned. We conduct a postmortem on Glassboard and try to figure out what went wrong, why it went wrong, and what (if anything) could have been done to prevent the problems that plagued the service. Today we talk about the problem of free users, competing with other services backed by venture capital, scaling a one man operation, and more.
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#77: So Was the Cube

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Joe recently returned from speaking at the inaugural CocoaLove, held in his old stomping grounds of Philly. Sadly, Charles wasn’t able to attend, so we use this opportunity to let Joe share his experience at the conference. We discuss the conference itself, but Joe also shares the summary version of his talk in which he makes a case that it takes more than just great design to create the next hit app.
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