Every year, just like clockwork, Apple releases new features for iOS. And every year, just like clockwork, developers have their apps rejected from the App Store for using these new features in ways that Apple didn’t anticipate. So today, we discuss the trouble that developers can run into when their creativity gets ahead of Apple’s App Store Review Guidelines. We use the experience of Greg Gardner of Cromulent Labs and David Smith of Developing Perspective as case studies of what can go right, what can go wrong, and how we can avoid problems when playing on the bleeding edge.
Every month there are more great articles and content about the business of Mac and iOS development than we have time to discuss on the show. If you’d like to receive our monthly newsletter with the best of these links, as well as a summary of past episodes, be sure to sign up for our mailing list at http://releasenotes.tv/mailinglist.
Show Notes & Links
- Apple has removed Launcher from the App Store – Greg Gardner and Cromulent Lab’s statement
- The King Makers: Apple Takes Down an Indie Dev – Michael Rollins’ view on the Launcher take-down
- Transparency and Due Process – Rollins’ follow-up on the Launcher take-down
- App Store Review Guidelines – required reading for every iOS and Mac developer in the App Store
- Developing Perspective #197: Speculative Development – David Smith reflects on his experience building an app that he feared would be rejected from the App Store