Category Archives: Release Notes

#91: The Height of Gauging

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Today we take a moment to talk about all the cool things there are to do in Indianapolis when you visit for the conference this October, then we dive into our main topic: communicating with customers, and some of the problems we have in that regard. We discuss customers who don’t read App Store descriptions, the misunderstandings that can arise when that happens, and how we as developers can avoid such situations to begin with. We also talk about hostile emails from customers and how to handle those conflicts when they arise.
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#90: The Acute Elbow (part 2)

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Today we continue our discussion of Charles’ analysis of the distribution of App Store revenue, and the implications that it holds for indie developers. We talk about making a living, setting expectations, and achieving goals. We also consider what advice we’d give to people wanting to go indie, and take a close look at what exactly success looks like in today’s App Store.
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#89: The Acute Elbow

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It’s been widely known for some time that very few top apps take home most of the revenue in the App Store. There’s been some uncertainty, though, about exactly how few apps are involved. Today we talk about an analysis of the distribution of App Store revenue that Charles put together and the interesting response that it received.
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#88: They’re Still Your Babies

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If you’ve been a developer on the App Store for any length of time, you’ve probably faced the difficult decision of killing an app. Maybe it’s just not making as much money as you’d hoped. Maybe its codebase has, through neglect, gotten too old to bother updating. Whatever the reason, choosing to end-of-life an app can be a painful choice to make. Today we talk about removing apps from the App Store, and all the business emotional factors that guide our decision.
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